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	<title>Comments on: Limitations of Papervision3D</title>
	<atom:link href="http://flashrevolution.net/limitations-of-papervision3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashrevolution.net/limitations-of-papervision3d/</link>
	<description>Another Singapore Flash User Group</description>
	<pubDate>Fri, 21 Nov 2008 07:12:33 +0000</pubDate>
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		<title>By: kevin</title>
		<link>http://flashrevolution.net/limitations-of-papervision3d/#comment-34</link>
		<dc:creator>kevin</dc:creator>
		<pubDate>Thu, 20 Mar 2008 07:16:10 +0000</pubDate>
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		<description>you can look up away 3d, its a competing engine, that focuses more on accuracy rather than speed,

http://www.away3d.com/

I agree with you on the fact that 3D in flash has someway to go before it can be used commercially, but more because it sometimes has problems doing accurate back face culling for complex surfaces.

regarding performance, there isnt much we can do about it, as the 3D rendering engines are all software only, and flash is not looking to add 3d card hardware acceleration.

Thanks for sharing your experiance, will cater more time to look into those points, if I have to develop for p3D one day.</description>
		<content:encoded><![CDATA[<p>you can look up away 3d, its a competing engine, that focuses more on accuracy rather than speed,</p>
<p><a href="http://www.away3d.com/" rel="nofollow">http://www.away3d.com/</a></p>
<p>I agree with you on the fact that 3D in flash has someway to go before it can be used commercially, but more because it sometimes has problems doing accurate back face culling for complex surfaces.</p>
<p>regarding performance, there isnt much we can do about it, as the 3D rendering engines are all software only, and flash is not looking to add 3d card hardware acceleration.</p>
<p>Thanks for sharing your experiance, will cater more time to look into those points, if I have to develop for p3D one day.</p>
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