Go NOOP with ActionScript 3!
Finding classes and inheritances too geeky or scary? Go none object-oriented programming (NOOP) with AS3! There’s nothing wrong writing ActionScript 3 without any Object-oriented Programming (OOP) practice. What worked last time, timeline based coding with gotoAndPlay, gotoAndStop and tweened animations, still works with Flash CS3 in AS3 and it will work with Flash CS4 in the future.
There’s a vibe that ActionScript 3 is not for designers or non-serious Flashers. The hype is brought up by the improvement of AS3 compared to AS2. Programmers are very happy with AS3 because they can finally do some serious OOP and practices Design Patterns methodologies. Therefore, classes and packages appear much more frequent in tutorials and examples.
For designers, what excites them is visuals, not ease of maintenance or re-usability, which is the whole point of OOP. It’s hard to sell the idea how wonderful AS3 is with lines and lines of OOP codes which doesn’t really move anything around. OOP is great but not attractive to beginners.
This new category “NOOP” focuses on writing ActionScript 3 examples without any classes or OOP and it tries to bring back the painful but sweet programming experiences to designers.
Shang :: Jun.12.2008 :: actionscript 3, noop :: No Comments »

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